The team

Alain Balay

Qui ?

Well, me, Alain BALAY, owner of the blue dog, supported by a few mad associates, and now with a little pack… See how being a publisher makes you look handsome and intelligent?

Où ?

In Toulouse of course!!! Let’s be serious…

Pourquoi ?

I’ve done many things in the gaming world :  game librarian, FLGS seller, assistant to a publisher, convention organiser. And after all that, despite the overflowing of games in the past years, there are still games that I “miss”, gaps in the gaming space that haven’t been filled yet.
  And so, with my experiences, I have the strong desire to throw my ideas in these empty slots…

Comment ?

It’s what you feel while playing that makes a good game. So I’ll focus more on “gameplay”. This barbaric anglo-saxon word means to me the pleasures, the feelings, the thoughts the game tries to evoke. This type of things mainly depends on the players around the table, and many other details, but, still, the game, by its mecanisms, its theme, and its editorial process can make it easier or harder. For example, talking about old stuff, “Age of Steam” is still for me a great party game, but the truth of this very personal statement has not been made easier by some design choices. So, I am looking for games with a strong natural gameplay that I will try to magnify through my development process.





From Reims where he was born, to the Guérande peninsula where he lives today, his pencils allowed him to explore many universes with appetite and curiosity. The game worlds he’s been roaming in for several years have brought him joy and creative jubilation. his ludography  his facebook   his website
Jeune auteur de la ville rose dont Medieval Academy est le premier jeu publié. Citation : « Je voulais faire un jeu qui rassemble tous les éléments qui me plaisent, c’est-à-dire quelque chose de rapide, avec beaucoup de choix, qui reste intéressant à jouer même après un grand nombre de parties. »
So, I got no picture of this great man, so here’s a picture of one of his games ! Dominique, while being the kind of teacher we all would love to have, is also a game designer and an excellent rule writer. He is the official writer of Blue Cocker Games. If you understand anything about our rules, it is thanks to him. And if not, it’s because I didn’t follow his advice…  his ludography
Benoit,  founding member of the MALT, a groupe of french designer from Toulouse, grew up with games and the friends that go with them. Eclectic gamer, he never envisioned creating a game until a very painful Eclipse game in 2013. Once enmeshed in games, impossible to think about anything else. Designer of Optimo in 2016, winner of the FLIP design contest in 2017, he longs for only one thing : create new games… find him on :  his facebook 
Sandra , while being a game designer, is also working as a proofreader, an editor and a language instructor. She is the official proofreader of Blue Cocker Games. So if there aren’t any spelling errors in my games, it’s thanks to her. And if there is, it means she hasn’t worked on the game…   her site  : La passion des mots  her facebook 
Florian always liked to change the rules of games in order to win. And then one day, he realized that it was easier to create his own games. If you want something done right, you have to do it yourself... On n'est jamais mieux servi que par soi-même. To apologize to society, he became a middle school teacher for students with special needs.   Find him on Facebook
Max is not a “newborn” game designer, since he already gave us Baby Boom and Contrées. Here he goes, in our doghouse with Meeple War. Follow him on :  his facebook 
Anne illustrated her first game with Meeple War. But there are many strings to her talent as you can tell by looking at ARGH, Welcome, but also Majesty and When I Dream. You can follow her on
Member of the MALT – a French game designer group in Toulouse, the game designer hopes his first published game will make people more understanding of one another, happier, but also more handsome and more intelligent, thus contributing to the improvement of mankind… To learn more about his revolutionary future projects, before anyone else :  his facebook 
Independent graphic designer / illustrator since 2007, he illustrated around 30 games and worked on storyboards and character design for shorts & medium-length movies. Anyways, talent and taste that he put to good use in Medieval Academy.  His ludography  His website  His Facebook